In the Days to Come for Deadwood

4:47 am in Sim Updates by Caed Aldwych

Well it was a quick and hectic journey this new Deadwood build *yawns*  I believe I did not give myself quite enough time to accomplish everything I had planned out to do.  What have we gained and what have we missed and what will you expect to see just around the corner?  Mostly I just wanted to get the sim open again with as little downtime as possible as I know folks were itchin to see and roleplay in the new build.  Luckily, I had most of the build completed before we broke ground and what is left to do is mostly cosmetic.  You all have probably noticed the lack of completion of the fort platform and the wilderness mountain pass area.  Also missing is the panning setup I promised, it’s still coming just so you know and it will be soon…  Here is a list of projects to be completed:

  • Panning for gold
  • Closing gaps in the mountain ranges
  • Adding more shelters in the hills
  • Adding remaining rental signs on all the builds
  • Setting up a grid map for claims issuance
  • Setting up the teleport system for the mountain pass
  • Finishing up the Fort platform

In the days and months ahead, changes will take place in sim as Deadwood moves rapidly from frontier settlement to full fledged town…  Some of the log structures will slowly turn into plank and beam buildings.  Three new buildings will begin to spring from the ground as folks witness their construction from the ground up.  The General Custer House Hotel, the Grand Central Hotel and the Del Monico Hotel and Restaurant.  A couple more smaller hotels will appear in the coming weeks as well.  The mine is set up off behind the Pioneer Office building. It’s ready to use, but folks will also see a ground breaking soon as some silly miner may find gold in the next few days. Keep your eyes open. It might be you…